Gs.kxr - Contains all the text info in the game, so things like accessory/weapon names, clothing names, text tooltips, etc.! Sort of the String.wz of MapleStory.įs.kxr - Contains info on a few shop items, although shops are managed by the database as we ALL KNOW, haha, so this is a little useless.Īnyway, I haven't yet mentioned the most important class in getting a server to work. For OdinMS, those guys had to recode the whole game from scratch, but GetAmped2 literally embeds their class files inside this file: It's ridiculous! I looked inside, and all the. I viewed them with a decompiler, and I saw code not simply relating to the game but source code for the editors/tools with which the developers used to make the ScriptModel files! (Hence editing the properties of items, etc.) Indeed, I have already modded some items with a hex editor and then repacking the archive, and it works on the client side, but imagine if we had our own server.
![getamped 2 tw getamped 2 tw](https://i.ytimg.com/vi/knOt_MhL3tE/maxresdefault.jpg)
Here's a screenshot of me looking at the decompiled class files inside classes.kxr: #Getamped 2 tw code#
![getamped 2 tw getamped 2 tw](https://i.ytimg.com/vi/SCnn_TJiO8I/maxresdefault.jpg)
![getamped 2 tw getamped 2 tw](https://i3.ytimg.com/vi/gUu7LjEyA74/hqdefault.jpg)
So, the only thing we seem to be missing is some sort of Main method to execute this code! It's all there, right in front of us.Īs you can see, I've done quite a bit of research on this game but I'm at an impasse, so I'm sharing it with you now in the hopes that someone with actual knowledge on this can make some amazing progress.